Water Elemental
Water Elemental
Statblock
- Type:: Elemental
- Size:: Large
- CR:: 5
- AC:: 14 (natural)
- HP:: 114 (12d10 + 48)
- Speed:: 30 ft., Swim 90 ft.
- Tags:: #monster #summon #planar #elemental
A cresting wave of animate water summoned from the Elemental Plane of Water. Capable of drowning and engulfing multiple enemies at once on the battlefield.
- Str: 18 (+4) | Dex: 14 (+2) | Con: 18 (+4) | Int: 5 (-3) | Wis: 10 (+0) | Cha: 8 (-1)
- Damage Resistances: Acid; nonmagical physical damage
- Damage Immunities: Poison
- Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Traits:
- Water Form: Move through spaces as narrow as 1 inch without squeezing. Can enter and stop in a hostile creature's space.
- Actions:
- Multiattack: Makes two slam attacks.
- Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Whelm (Recharge 4–6): Each creature in the elemental's space must make a DC 15 Strength save. On failure, taking 13 (2d8 + 4) bludgeoning damage, Grappled (escape DC 14), Restrained, and unable to breathe unless it can breathe water.