Monk
Monk
- Primary Ability: Dexterity, Wisdom | Hit Die: d8 | Saves: Strength, Dexterity
- Armor & Weapon Proficiencies: Simple weapons, martial weapons with the Light property
- Overview: A martial artist who channels an inner reservoir of metaphysical focus (Ki / Focus Points) to turn their body into a lethal weapon and dodge danger effortlessly.
- Key Features:
- Martial Arts: Use Dexterity for unarmed strikes and monk weapons; bonus action unarmed strikes; scaling strike damage die.
- Unarmored Defense: AC equals 10 + Dex modifier + Wis modifier without armor or shields.
- Monk's Focus: Spend focus points on Flurry of Blows, Patient Defense, and Step of the Wind.
- Deflect Attacks: Use a reaction to reduce or catch incoming physical and elemental ranged/melee damage.
- Stunning Strike: Interfere with an enemy's bodily energy to stun them until the start of your next turn.
- Subclasses: Warrior of Mercy, Warrior of Shadow, Warrior of the Elements, Warrior of the Open Hand.