Wight
Wight
Statblock
Malevolent, intelligent undead warriors driven by eternal hatred of all life, reanimating slain humanoids as obedient zombie thralls.
- Str: 16 (+3) | Dex: 14 (+2) | Con: 16 (+3) | Int: 10 (+0) | Wis: 13 (+1) | Cha: 15 (+2)
- Skills: Perception +3, Stealth +4
- Damage Resistances: Necrotic; nonmagical physical damage not made with silvered weapons
- Damage Immunities: Poison
- Condition Immunities: Exhaustion, Poisoned
- Senses: Darkvision 60 ft.
- Traits:
- Sunlight Sensitivity: Disadvantage on attack rolls and sight-based Perception checks in direct sunlight.
- Actions:
- Multiattack: Makes two longsword attacks or two longbow attacks. Can replace one attack with Life Drain.
- Life Drain: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage; DC 13 Con save or max HP reduced by damage taken. Slain humanoids rise as zombies under the wight's control 24 hours later.
- Longsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
- Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.