Sorcerer
Sorcerer
- Primary Ability: Charisma | Hit Die: d6 | Saves: Constitution, Charisma
- Armor & Weapon Proficiencies: Daggers, darts, slings, quarterstaffs, light crossbows
- Overview: A spellcaster whose magic is not studied or granted, but an innate, roiling power stamped into their very bloodline, soul, or cosmic origin.
- Key Features:
- Innate Sorcery: Bonus action to unleash an aura of surging magic for 1 minute, giving advantage on spell attack rolls and increasing spell save DC.
- Font of Magic & Sorcery Points: Convert spell slots into points and points into spell slots on the fly.
- Metamagic: Alter spells as you cast them (e.g., Quickened Spell, Twinned Spell, Subtle Spell, Heightened Spell).
- Spellcasting: Charisma-based full spellcaster channeling raw arcane energy.
- Subclasses: Aberrant Sorcery, Clockwork Sorcery, Draconic Sorcery, Wild Magic Sorcery.