Ranger
Ranger
- Primary Ability: Dexterity, Wisdom | Hit Die: d10 | Saves: Strength, Dexterity
- Armor & Weapon Proficiencies: Light armor, medium armor, shields, simple weapons, martial weapons
- Overview: A peerless scout and wilderness hunter who blends tactical martial archery and dual-wielding with primal nature magic to track and eliminate quarry.
- Key Features:
- Deft Explorer: Gain Expertise in one skill, plus extra languages, swimming, and climbing speeds.
- Favored Enemy: Always have Hunter's Mark prepared, casting it free multiple times per day.
- Weapon Mastery: Exploit specialized mastery weapon traits on bows, blades, and polearms.
- Spellcasting: Wisdom-based prepared half-caster specializing in tracking, stealth, and archery enhancements.
- Subclasses: Beast Master, Fey Wanderer, Gloom Stalker, Hunter.
Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.
Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Ranger’s talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants.