Barbarian
Barbarian
- Primary Ability: Strength | Hit Die: d12 | Saves: Strength, Constitution
- Armor & Weapon Proficiencies: Light armor, medium armor, shields, simple weapons, martial weapons
- Overview: A fierce warrior driven by primal instinct and ferocious battle fury, capable of absorbing punishing blows and striking with savage might.
- Key Features:
- Rage: Enter a battle fury granting bonus melee damage, advantage on Strength checks/saves, and resistance to bludgeoning, piercing, and slashing damage.
- Unarmored Defense: AC equals 10 + Dex modifier + Con modifier when not wearing armor.
- Reckless Attack: Gain advantage on melee attack rolls at the cost of giving enemies advantage against you.
- Weapon Mastery: Utilize special mastery properties on selected weapons (e.g., Cleave, Push, Topple).
- Subclasses: Path of the Berserker, Path of the Wild Heart, Path of the World Tree, Path of the Zealot.
Barbarians are mighty warriors who are powered by primal forces of the multiverse that manifest as a Rage. More than a mere emotion—and not limited to anger—this Rage is an incarnation of a predator’s ferocity, a storm’s fury, and a sea’s turmoil.
Some Barbarians personify their Rage as a fierce spirit or revered forebear. Others see it as a connection to the pain and anguish of the world, as an impersonal tangle of wild magic, or as an expression of their own deepest self. For every Barbarian, their Rage is a power that fuels not just battle prowess, but also uncanny reflexes and heightened senses.
Barbarians often serve as protectors and leaders in their communities. They charge headlong into danger so those under their protection don’t have to. Their courage in the face of danger makes Barbarians perfectly suited for adventure.